
BIO
I’ve been fortunate to work on inspiring projects alongside incredible creative minds. I thrive on collaboration, believing that the best work is always greater than the sum of its parts.
As a passionate creator, I specialize in Art & Creative Direction, Game Design, Narrative, and Computer Graphics. From era-specific productions to futuristic concepts and social game design, I bring a deep love for cinema and gaming to every project.
With 30+ years of experience, I’ve led teams in AR, VR, and large-scale entertainment, crafting experiences for up to 10,000 concurrent players. I excel at scaling art teams, managing outsourcing, and integrating cutting-edge tech to push interactive entertainment forward.
Let’s create something extraordinary—get in touch!
INDUSTRY IMPACT
•Call of Duty: Black Ops
•Sales: Over 30 million units sold worldwide
•My Contribution: Helped shape immersive gameplay mechanics and narrative design
•Call of Duty: N@zi Zombies
•Sales: A multibillion-dollar franchise that continues to evolve across multiple Call of Duty titles
•My Contribution: Original Developer & Designer – As a founding team member, helped create one of the most iconic co-op survival modes in gaming history
•Call of Duty: Black Ops II
•Sales: Approximately 29.59 million copies sold globally.
•My Contribution: Contributed to game design and cinematic storytelling, enhancing engagement
•Call of Duty: Modern Warfare 3
•Sales: Generated over $775 million in the first five days
•My Contribution: Focused on real-time combat systems and visual storytelling
•Metroid Prime
•Sales: Over 2.8 million units sold-Awards: BAFTA Games Award Winner
•My Contribution: Developed world-building elements and environmental storytelling
•Defiance
•Sales: Estimated player base of over 1 million during its peak
•My Contribution: Innovated MMO mechanics and integrated transmedia storytelling
•Medal of Honor
•Sales: Over 5 million units sold
•My Contribution: Contributed to cinematic realism and mission design
•Raw Data (VR Title)
•Sales: One of the first VR titles to surpass $1 million in revenue
•My Contribution: Pioneered VR interactivity and combat design
•The Matrix Film Series
•Box Office: Over $1.8 billion worldwide. Awards: 4 Academy Awards, including Best Visual Effects
•My Contribution: Worked on hovercraft and weapon platform designs and creation
•Final Fantasy: The Spirits Within
•Groundbreaking Photorealistic CG Film
•My Contribution: Helped pioneer real-time motion capture and advanced rendering techniques, setting a new standard for CG storytelling in film and games
•Beyond These Titles:
•Extensive work in AR, VR, and location-based experiences for audiences of up to 10,000 players
•Driving innovation in game mechanics, world-building, and cutting-edge technology









