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BIO

I’ve been fortunate to work on inspiring projects alongside incredible creative minds. I thrive on collaboration, believing that the best work is always greater than the sum of its parts.
 

As a passionate creator, I specialize in Art & Creative Direction, Game Design, Narrative, and Computer Graphics. From era-specific productions to futuristic concepts and social game design, I bring a deep love for cinema and gaming to every project.

With 30+ years of experience, I’ve led teams in AR, VR, and large-scale entertainment, crafting experiences for up to 10,000 concurrent players. I excel at scaling art teams, managing outsourcing, and integrating cutting-edge tech to push interactive entertainment forward.
 

Let’s create something extraordinary—get in touch!

INDUSTRY IMPACT

•Call of Duty: Black Ops

     •Sales: Over 30 million units sold worldwide

     •My Contribution: Helped shape immersive gameplay mechanics and narrative design

•Call of Duty: N@zi Zombies

     •Sales: A multibillion-dollar franchise that continues to evolve across multiple Call of Duty titles

     •My Contribution: Original Developer & Designer – As a founding team member, helped create one of the most iconic co-op survival modes in gaming history
 

Call of Duty: Black Ops II

     •Sales: Approximately 29.59 million copies sold globally.

     •My Contribution: Contributed to game design and cinematic storytelling, enhancing engagement
 

•Call of Duty: Modern Warfare 3

     •Sales: Generated over $775 million in the first five days

     •My Contribution: Focused on real-time combat systems and visual storytelling
 

•Metroid Prime

     •Sales: Over 2.8 million units sold-Awards: BAFTA Games Award Winner

     •My Contribution: Developed world-building elements and environmental storytelling
 

•Defiance

     •Sales: Estimated player base of over 1 million during its peak

     •My Contribution: Innovated MMO mechanics and integrated transmedia storytelling
 

•Medal of Honor

     •Sales: Over 5 million units sold

     •My Contribution: Contributed to cinematic realism and mission design
 

•Raw Data (VR Title)

     •Sales: One of the first VR titles to surpass $1 million in revenue

     •My Contribution: Pioneered VR interactivity and combat design
 

•The Matrix Film Series

     •Box Office: Over $1.8 billion worldwide. Awards: 4 Academy Awards, including Best Visual Effects

     •My Contribution: Worked on hovercraft and weapon platform designs and creation

 

•Final Fantasy: The Spirits Within

     •Groundbreaking Photorealistic CG Film

     •My Contribution: Helped pioneer real-time motion capture and advanced rendering techniques, setting a new standard for CG storytelling in film and games
 

Beyond These Titles:

     •Extensive work in AR, VR, and location-based experiences for audiences of up to 10,000 players

     •Driving innovation in game mechanics, world-building, and cutting-edge technology

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